9LegYak's Heretic II Abode

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NEWS

9 October 2008

Ogle: The Return of Morcalavin Version 1.0 released.




2 October 2008

Ogle: The Return of Morcalavin story and gameplay/design pages updated.  We're getting close, people!




11 September 2008

Okay, I know I just set a release date, and I'm aiming for it, but yesterday I craigslisted the need for a male voice-actor for an elf in Fairbury.  I got a quick response from a guy named Rick.  Now I have an awesome voice-over for the elf.  This gives me extra motivation to make the project as best it can be.  I'll still try to be timely about the release and cut the necessary corners to get this game out by the end of next month (at the latest).




21 August 2008

So I've set a release date for Ogle: The Return of Morcalavin 10 October 2008.  Will the project be where I want it to be by then?  Probably not.  But you'll still have a decent game with nostalgic voice-acting, unique environments and the phoenix bow.

Recently, I've been overhauling the game to make it only playable on "difficult" mode.  This helps the player truly feel like a lowly Ogle, whereby a single monster can kill you fairly easily.  The AI is also better on difficult.  The assassins are more fluid and the palace guards have an extra spell.

In terms of screenshots, I'll post them a week or so before the release.  I'm wanting to put all the time I can into finishing the project itself.




7 June 2008

Lep's map begins with the Ogle in a jail cell, so he thought it suitable for all the Ogle's weapons to be taken away.  This required T-Mod's trigger_takeall entity, so I gave Talon a buzz.  Talon not only gave the project trigger_takeall, but also thought we could use the snow effect.  "Sure!" I said.  It's a pretty cool effect, and will be used in Vendia, the seraph ruins of the north.

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pic by Talon - click to enlarge




3 April 2008

Ogle: The Return of Morcalavin is nearing the 2/3 mark.

Leprauchaun and I have been hashing out details surrounding his map, which he plans to whip out once the vision for it is complete.  I start school again in the fall, so this summer will be the last season for the project.  Expect a Sept/Oct 2008 release, just in time for Heretic II's 10-year anniversary.  The gameplay page will be loaded with screenshots later this summer.




31 January 2008

Site update.  The story page for Ogle: Return of Morcalavin is up.




19 January 2008

Site update.  My Heretic Fortress page is now up.




4 January 2008

I've changed the layout of this site several times now, but this will likely be the last iteration.

This site is dedicated to my years with Heretic II, and the projects I have to show for it:

  • My Heretic Fortress maps, and
  • My upcoming game Ogle: The Return of Morcalavin

scrshot
click to enlarge


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